首页> 外文会议>International Conference on Politics and Information Systems: Technologies and Applications(PISTA 2004) vol.1: Informatics and Society >Predictive Power of Role-play Simulations in Political Science: Experience of an e-Learning tool
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Predictive Power of Role-play Simulations in Political Science: Experience of an e-Learning tool

机译:政治科学中角色扮演模拟的预测能力:电子学习工具的经验

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This paper examines the potential of role-play simulations for the prediction of political events. It examines the Fablusi tool and the pedagogy used to generate these simulations in the Political Science Department at the University of Melbourne and elsewhere, compares it to the CASCON tool used for research and pedagogy at MIT and puts these tools in the context of the impact of the ICT revolution on modelling reality.The paper argues that role-play simulations, viewed as collaborative thought experiments, enable analysts to examine scenarios that may not seem realistic at the time but which later prove otherwise. It provides examples that seem to predict future events and situations from 9 simulations run between 2000 and 2002, it raises questions about these results and attempts to provide a tentative explanation for them. The paper concludes by suggesting that only when relinquishing the quest for realism in the analysis of the political that one begins to catch a glimpse of political reality.
机译:本文研究了角色扮演模拟在预测政治事件中的潜力。它检查了Fablusi工具和在墨尔本大学及其他地方的政治学系用于生成这些模拟的教学法,并将其与麻省理工学院用于研究和教学的CASCON工具进行了比较,并将这些工具放在了本文认为,角色扮演模拟被视为协作性思维实验,使分析人员能够检查当时可能并不现实但后来证明相反的场景。它提供了一些示例,这些示例似乎可以根据2000年至2002年之间进行的9次模拟来预测未来的事件和情况,并对这些结果提出了疑问,并尝试对其进行初步解释。本文最后提出建议,只有在对政治进行分析时放弃对现实主义的追求时,人们才开始瞥见政治现实。

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