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Reconceptualization of the context in language learning with a location-based AR app

机译:用基于位置的AR应用程序在语言学习中康复上下文

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摘要

In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL classrooms. In the present study, 40 college students created scenes of gamified digital stories on a location-based AR app and shared them with other students. This study investigated how the students used the physical context and properties in their scenes and how the technology facilitated language learning. Data were collected from student learning outcomes, post-surveys, and reflection papers. The results showed that the students employed context in three different ways, a real place, a fictional setting and a blended reality, and then integrated it with their content and transformed it into a co-constructed meaning-making site. The study also discovered that the technology supported the students' language learning in the affective, cognitive, and social domains. All elements found in the three domains were interrelated and ultimately contributed to student learning.
机译:在许多英语作为外语(EFL)背景下,学习往往限于Decontextutalized课堂学习,学生缺乏互动和正宗的语言学习机会。最近的新兴技术之一,背景知识的增强现实(AR)技术可以减轻EFL教室的这个问题。在本研究中,40名大学生在基于位置的AR应用程序上创建了游戏数字故事的场景,并与其他学生共享。本研究调查了学生如何在他们的场景中使用物理背景和属性以及技术如何促进语言学习。从学生学习成果,调查和反射文件中收集数据。结果表明,学生用三种不同的方式,一个真实的地方,虚构的环境和混合现实,然后将其与其内容相结合并将其转化为共同构建的意义。该研究还发现,该技术支持了学生在情感,认知和社交领域的语言学习。三个域中发现的所有元素都是相互关联的,最终促成了学生学习。

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