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Designing an authoring system of robots and IoT-based toys for EFL teaching and learning

机译:设计机器人创作系统和基于机器人的Toys,为EFL教学和学习

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摘要

This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve adult participants, including EFL teachers, parents, non-technical, and technical professionals, voluntarily participated in this study to co-develop and evaluated the authoring system through iterations of needs collection, system design, system testing and refinements. An authoring system, consisting of IoT-based toys, a robot and a script editor, was finally developed taking four cycles of iterative improvements in 18 weeks. Eleven pedagogical needs concerning children's language and cognitive development, better children-robot interaction and practical issues were identified. The modifications made across different versions of the authoring system were presented in detail. The results also show that the issues of effectiveness, robustness and efficiency were the most frequently identified, and that the system had achieved good usability after four rounds of design and refinements. Design principles and guidelines also merged as a result providing insights into the effective design of Robot Assisted Language Learning in particular and Technology-Enhanced Language Learning in general.
机译:本研究旨在设计一个机器人和基于机器人的创作系统,用于为外语学习者创建基于场景的互动学习环境。本研究采用基于设计的研究方法来调查教学需求,这种创作系统的关键特征和可用性。 12位成年参与者,包括EFL教师,家长,非技术和技术专业人员,通过需求收集,系统设计,系统测试和改进的迭代共同开发和评估了创作系统。由基于物联网的TOYS,机器人和脚本编辑器组成的创作系统最终开发了18周的四个迭代改进周期。关于儿童语言和认知发展的11个教学需求,确定了更好的儿童机器人互动和实际问题。详细介绍了跨文本系统的不同版本所做的修改。结果还表明,最常确定的有效性,稳健性和效率问题,并且该系统在四轮设计和改进之后实现了良好的可用性。设计原则和指南也合并为一般和技术增强语言学习的机器人辅助语言学习的有效设计,提供了洞察力。

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