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首页> 外文期刊>Computer assisted language learning >The effects of digital game-based instruction, teacher instruction, and direct focused written corrective feedback on the grammatical accuracy of English articles
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The effects of digital game-based instruction, teacher instruction, and direct focused written corrective feedback on the grammatical accuracy of English articles

机译:基于数字游戏的教学,教师指令和直接关注书面纠正反馈对英语文章的语法准确性的影响

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Feedback researchers have given little attention to how administration of language-focused instruction before writing in a second language combined with subsequent error correction after writing can affect the grammatical accuracy of learners' future writing. Moreover, the mode of the instruction (i.e., teacher instruction or game-based instruction) has also been undervalued. To address these gaps in the research literature, Taiwanese university student participants (n = 45) were randomly and equally divided into two experimental and one control group: teacher instruction with error correction; digital game-based instruction with error correction; and error correction only. Participants were asked to write three letters of application to three similar job advertisements as a pretest, immediate posttest, and delayed posttest. Gain score results in the immediate posttest showed that the teacher instruction with error correction group significantly outperformed the error correction only group whereas gains in the delayed posttest showed the teacher instruction with error correction and the digital game-based instruction with error correction groups significantly outperformed the error correction only group. Results indicate that pedagogical practices that provide focused grammatical instruction with direct focused feedback are more beneficial to L2 writers than only providing error correction. Furthermore, the just-in-time grammar feedback provided during game play afforded learners with opportunities to engage in awareness-raising language related episodes. Such game play combined with written corrective feedback resulted in stronger retention of grammatical knowledge compared to learners that received teacher instruction combined with written corrective feedback.
机译:反馈研究人员几乎没有注意到在编写第二语言之前,在写作后写入在第二语言之前,在写作后结合后续的纠错会影响学习者未来写作的语法准确性。此外,指令(即,教师指令或基于比赛的指令)的模式也被低估了。在研究文献中解决这些差距,台湾大学学生参与者(n = 45)被随机,同等地分为两个实验和一个对照组:误差校正的教师指示;基于数字游戏的纠错指令;并仅纠正纠正。要求参与者将三个应用程序写在三个类似的工作广告中,作为预测试,直接的后测试和后期延迟。收益得分结果在直接后测试显示,误差校正组的教师指令显着优于纠错只有误差校正,而延迟后的收益显示误差校正的教师指令和纠错组的数字游戏的指令显着优势仅纠正校正仅组。结果表明,提供具有直接聚焦反馈的聚焦语法指令的教学法实践比仅提供纠错更有利于L2作者。此外,游戏过程中提供的即时语法反馈提供了有机会从事提高认识语言相关发作的学习者。这种游戏与书面纠正反馈相结合,导致对语法知识的保留力强,与学习者相比,接受了教师指令与书面纠正反馈相结合的学习者。

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