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Q(λ)-learning adaptive fuzzy logic controllers for pursuit-evasion differential games

机译:Q(λ)学习型逃避差分博弈自适应模糊控制器

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摘要

This paper addresses the problem of tuning the input and the output parameters of a fuzzy logic controller. A novel technique that combines Q(λ)-learning with function approximation (fuzzy inference system) is proposed. The system learns autonomously without supervision or a priori training data. The proposed technique is applied to three different pursuit-evasion differential games. The proposed technique is compared with the classical control strategy, Q(λ)-learning only, and the technique proposed by Dai et al. (2005) in which a neural network is used as a function approximation for Q-learning. Computer simulations show the usefulness of the proposed technique.
机译:本文解决了模糊逻辑控制器的输入和输出参数调整问题。提出了一种将Q(λ)学习与函数逼近相结合的新技术(模糊推理系统)。该系统无需监督或先验训练数据即可自主学习。所提出的技术被应用于三种不同的追逃躲避差分游戏。将该技术与经典控制策略(仅Q(λ)-学习)和Dai等人提出的技术进行了比较。 (2005),其中将神经网络用作Q学习的函数逼近。计算机仿真表明了该技术的实用性。

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