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SCAFFOLDing all abilities into makerspaces: a design framework for universal, accessible and intersectionally inclusive making and learning

机译:脚手架各种能力为makerspaces:设计通用的框架,和访问区间的包容和学习

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Purpose - In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach - This paper proposes a universal design (UD) framework that is intersectionally inclusive for learners with diverse needs in makerspaces and maker activities. This paper provides conjecture mapping to put forth theoretical and empirical arguments for the design of holistically inclusive makerspaces that consider gender equity and cultural inclusivity, as well as accessibility for diverse learners with divergent and unique abilities and dis/abilities. Findings - Combining related literature and three existing UD frameworks (i.e. UD, web accessibility and UD for learning) and prior research on equity and inclusivity in making, this paper proposes the integration of eight principles, which leverage individuals' diverse abilities to become agentic makers: simplicity, collaboration, accessibility, flexibility, fail-safe, object-oriented, linkability and diversity. Research limitations/implications - Researchers who have implemented conjecture maps (Lee et al, 2018) have found them to be useful for developing theory and learning designs grounded in research and practice. However, it should be noted that design research is iterative and contextual, and conjecture maps are effective in providing visibility and rigor, but are meant to be flexible and responsive to changes in context (Lee et al, 2018; Sandoval, 2014). Originality/value - This paper provides practical guidelines and principles for researchers, educators, instructional designers and product developers to assess and redesign makerspaces and activities that are intersectionally and universally inclusive, equitable and accessible.
机译:目的——为了应对未开发的需要为整体包容makerspaces学习,我们提出了“脚手架”框架,认为股权、包容和可访问性空间和设计中有鉴于活动不同的学习者。设计/方法/方法——提出了这是一个通用设计(UD)框架学习者的交点的包容性各种需求makerspaces和制造商活动。映射提出理论和经验整体的设计参数包容性makerspaces考虑性别平等和文化包容性,以及可访问性与发散不同的学习者和独特的能力和dis /能力。结合相关文献和三个现有的UD框架(例如UD, web可访问性和UD学习)和股本和先前的研究包容性的,本文提出了利用集成的八个原则个人的各种能力成为agentic制造商:简单、协作、可访问性、灵活性,自动防故障装置,面向对象,linkability和多样性。限制——研究人员/影响实现猜想地图(李等人,2018)发现他们是有用的发展理论建立在研究和学习设计和实践。设计研究是迭代和上下文猜想地图是有效的提供可见性和严密性,但注定要灵活和响应环境的变化(李等人,2018;创意/价值——本文提供了实用指导方针和原则,研究人员,教育者、教学设计师和产品开发人员评估和重新设计makerspaces和活动区间的广泛包容,公平和可访问。

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