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Building personas from phenomenography: a method for user-centered design in education

机译:从phenomenography构建角色:一个方法以用户为中心的设计的教育

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Purpose - Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in human-computer interface design. This paper aims to propose a process of creating personas from phenomenographic studies, which helps us create data-grounded personas effectively.Design/methodology/approach - Personas have features that can help address design problems in educational contexts. The authors compare the use of personas with other common methodologies in education research, including phenomenology and phenomenography. Then, this study presents a six-step process of building personas using phenomenographic study as follows: articulate a design problem, collect user data, assemble phenomenographic categories, build personas, check personas and solve the design problem using personas. The authors illustrate this process with two examples, including the redesign of a professional development website and an undergraduate research program design.Findings - The authors find that personas are valuable tools for educational design websites and programs. Phenomenography can productively help educational designers and researchers build sets of personas following the process the authors propose.Originality/value - The use and method of personas in educational contexts are scarce and vague. Using the example contexts, the authors provide educational designers and researchers a clear method of creating personas that are relatable and applicable for their design problems.
机译:目的——角色栩栩如生的人物是由潜在或实际用户的个人吗目标和相互作用时的经历产品。真正关注用户的需求。教育研究和设计的角色需要从原来的某些调整在人机界面设计使用。本文提出一个创造的过程从phenomenographic研究角色,这帮助我们创建data-grounded角色角色特性,可以帮助解决设计问题在教育背景。作者比较角色与其他的使用常见的方法在教育研究包括现象学和phenomenography。然后,本研究提出了一种六步的过程建筑使用phenomenographic研究角色:阐明一个设计问题,收集用户数据、组装phenomenographic类别,建立角色,检查角色和解决使用角色设计问题。用两个例子来演示这个过程,包括重新设计的一个专业开发网站和本科的研究程序设计。角色是有价值的教育工具设计网站和程序。有效帮助教育设计师和研究人员构建后的角色集处理提出。在教育角色的使用和方法上下文是稀缺和模糊。上下文中,作者提供教育设计师和研究人员一个明确的方法创建角色都能认同适用于他们的设计问题。

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