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Exploring ideation strategies as an opportunity to support and evaluate making

机译:为契机,探索构思策略支持和评估

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Purpose - This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach - Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students, from high school and university, completed a hands-on, engineering design task in pairs. Half were prompted to ideate using real-world examples, while the other half were prompted to ideate using engineering principles. The findings are based on human coding and artifact analyses. Findings - In both studies, and across multiple measures, students in the principle-based condition performed better than students in the example-based condition. Research limitations/implications - A seemingly small difference in how students are prompted or encouraged to approach a problem can have a significant impact on their experience. The findings also suggest that leveraging engineering principles, even when those principles are only loosely formed, can be effective even for non-experts. Finally, the findings motivate identifying student reasoning strategies over time as a potential means for assessment in Makerspaces. Practical implications - Encouraging makers to think about different ways for approaching problems can be an important way to help them succeed. It may also be a useful way to chronicle their learning pathway. Originality/value - To the author's knowledge, explicitly looking at ideation strategies has not been widely discussed within the Maker community as a way to support learners, or as a way to evaluate learning.
机译:目的——本文的目的是比较两种类型的提示,鼓励参与者思考实际的例子或工程原则说明这两种方法会导致截然不同的设计实践。设计/方法/方法——两个研究(N =20日,N = 40)检查两种不同的影响提示。大学,完成了实践工程在对设计任务。设想用实际的例子,而另一个一半是提示使用工程设想的原则。编码和工件分析。研究和跨多个措施,学生在的条件下表现的更好方式比学生基于实例的状态。研究局限性/意义——一个看似学生是如何促使或小的差异鼓励可以有一个方法问题对他们的经验产生重大影响。研究结果还表明,利用工程原则,即使这些原则即使对于松散形成,可以有效非专家。确定学生的推理策略时间作为一个潜在的方法来评估Makerspaces。制造商考虑不同的方式接近问题可能是一个重要的方法帮助他们获得成功。记录他们的学习途径。创意/价值——作者的知识,没有显式地看着构思策略制造商社区中被广泛讨论作为一种支持学习者,或作为一种评估学习。

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