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GeoForge: investigating integrated virtual reality and personalized websites for collaboration in middle school science

机译:GeoForge:调查集成虚拟现实和个性化网站的协作中学科学

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Purpose - This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology fostered collaborative behaviors. Design/methodology/approach - GeoForge was implemented in 3 middle school classrooms with a total of 220 students. Learners used GeoForge in class in groups of 3-4 to learn about planetary science. A mixed-methods approach examined collaboration using classroom observations, teacher interviews, student surveys and student artifacts. Using Jeong and Hmelo-Silver's (2016) seven affordances of technology for collaborative learning, this paper identifies ways in which features of GeoForge supported collaborative behaviors. Findings - Instructional design which combined VR and the digital science journal (DSJ) helped foster collaboration. Some collaborative behaviors were especially notable in classrooms that did not regularly practice these skills. Segmenting tasks in the DSJ, clarifying instructions to articulate ideas, showing other group members' responses onscreen and enabling multiuser VR environments contributed to collaborative behaviors and a satisfying learning experience as observed and documented through multiple methods. Originality/value - GeoForge successfully integrated VR and personalized websites in a classroom planetary science lesson, an approach which balanced instructional design and logistical challenges while creating opportunities for collaboratioa
机译:目的——本文的目的是描述的设计多人和GeoForge用户测试数字学习经验中学利用虚拟现实(VR)和个性化的网站学习的概念行星科学。具体的教学设计和选择特性的技术协作行为。是第三中学课堂中实现共有220名学生。GeoForge在课堂上学习3 - 4组行星科学。检查协作使用教室观察,教师访谈、学生调查和学生工件。Hmelo-Silver(2016)的七个功能可见性的协作学习的技术,GeoForge的识别方法特征支持协作行为。结合虚拟现实和教学设计数字科学杂志(DSJ)帮助培养协作。尤其值得注意的在教室,没有经常练习这些技能。DSJ,澄清说明表达想法,其他小组成员的反应屏幕上,使多用户虚拟现实环境导致和协作行为令人满意的观察和学习经验记录通过多种方法。创意/价值——GeoForge成功在一个集成的虚拟现实和个性化的网站教室行星科学课,一个方法平衡的教学设计和哪一个在创建后勤挑战collaboratioa的机会

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