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Immersive reading in virtual and augmented reality environment

机译:身临其境的阅读在虚拟和现实增强环境

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摘要

Purpose - This study aims to investigate "immersive reading," which occurs when individuals read text while in a virtual reality (VR) or augmented reality (AR) environment. Design/methodology/approach - In Experiment 1, 64 participants read text passages and answered multiple-choice questions in VR and AR head-mounted displays (HMDs) compared with doing the same task on liquid crystal display (LCD). In Experiment 2,31 participants performed the same reading tasks but with two VR HMDs of different display quality. Findings - Compared with reading on LCD as the baseline, participants reading in VR and AR HMDs got 82% (VR) and 88% (AR) of the information accurately. Participants tended to respond more accurately and faster, though not statistically significant, with the VR HMD of higher pixel density in the speed-reading task. Originality/value - The authors observed the speed and accuracy of reading in VR and AR environments, compared with the reading speed and accuracy on an LCD monitor. The authors also compared the reading performance on two VR HMDs that differed in display quality but were otherwise similar in every way.
机译:目的:本研究旨在调查“沉浸式阅读”,发生在个人阅读文本在一个虚拟现实(VR)或增强现实(AR)环境。设计/方法/方法——在实验1中,64年参与者阅读文本段落和回答多项选择题在VR和基于“增大化现实”技术头盔显示器(hmd)而做的相同的任务在液晶显示器(LCD)。实验2,31参与者执行相同的但两HMDs VR的不同阅读任务显示质量。液晶作为基线,参与者阅读虚拟现实和AR hmd有82% (VR)和88% (AR)信息准确。更准确和更快的反应,虽然不是统计上显著的虚拟现实头盔显示器更高的像素密度的快速阅读任务。创意/价值——作者观察到阅读的速度和准确性在VR和基于“增大化现实”技术环境,相比之下,阅读速度和液晶显示器的准确性。比较了阅读HMDs性能两个虚拟现实但不同的显示质量否则相似。

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