...
【24h】

Guest editorial

机译:客人编辑

获取原文
获取原文并翻译 | 示例
           

摘要

Extended reality (XR), which includes augmented and virtual reality, is not new to the classroom, but it is increasingly feasible for a wider number of educators (Pellas et al, 2021; Kaser et al, 2019). This uptake is attributable to a combination of decreased hardware costs, increased performance and expanded software libraries. Importantly, these visualization platforms have profound implications for teaching and learning by providing the means to present physically inaccessible (i.e. distant, fragile, micro/ macroscopic, dangerous, etc.) content in context, at human scale and in a way that's responsive to a wide range of body-centered interactions and familiar representational characteristics (Bowman and McMahan, 2007; Kersten-Pertel et al, 2013;Whitlock et al.,2020).
机译:扩展现实(XR),其中包括增强和虚拟现实,不是新教室,但它是越来越可行的更广泛数教育者(Pellas et al ., 2011;艾尔,2019)。降低硬件成本,提高性能和扩展软件库。平台对教学产生深远的影响和学习提供目前的手段身体无法访问(即遥远,脆弱,微观/宏观、危险等)的内容背景下,人性化的方式适应范围广泛的体心交互和熟悉的表征特征(鲍曼和麦克马汉,2007;Kersten-Pertel et al ., 2013; Whitlock et al ., 2020年)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号