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Interdependent creativity for learning in a virtual world

机译:相互依存的创造力的学习虚拟世界

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Purpose - The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils' learning in a pilot secondary school. Design/methodology/approach - The analysis is the result of a pluri-disciplinary systemic analysis involving didactics, sociology, psychology and management science on an individual, collective and systemic scale. This participatory action research is based on interviews and systematic observations in class, in-world and in the global ecosystem. Linguistic and multimodal analysis is applied to the data, through teacher monographs that hint at the teachers' activity. Findings - Pupils' and teachers' creativity appeared to be anchored within four main interdependent nurturing conditions the personal inclinations and professional interactions in the sociotechnical network sustaining the VW; a creative regulation allowing compromises with the institutional constraints of pedagogical control; avatars and 3 D boundary objects that act as a motor of teachers-pupils inquiry and creativity; the sociotechnical network that contributes, through the actors' play, to bringing the organisational rules of the school towards an innovation trajectory, that in turns mediates success in the use and the adoption of the new technology. Research limitations/implications - Although this is a study within a specific school, the findings can be put to use by other pedagogical teams who would wish to integrate a VW to re-engage pupils. Practical implications - The participatory design processes taking place within a sociotechnical network support teachers in the building of Virtual World scenarios negotiated with researchers and start-up developers. Social implications - The pedagogical use of a virtual world opens new learning engagement opportunities for the pupils through enhanced experiential learning and sustains the transformation of teachers' professionality. Originality/value - The authors' approach differs from the previous educational VW literature, in that they integrate the teachers' creativity and their pedagogical scripts into their study, within a systemic approach, thus requiring a wider theoretical framework, necessary for understanding the building of strategies and knowledge that foster teachers' and pupils' creativity in educational settings using a VW.
机译:目的——本文的目的了解学生的创造力教师通过使用一个虚拟的培养在一个社会技术的网络世界(大众)影响学生的学习在一个试点次要的学校。分析pluri-disciplinary的结果系统性分析涉及教学法、社会学、心理学和管理科学个人、集体和系统性。基于参与式行动研究采访和在课堂上系统观察,和全球生态系统。和多通道分析是应用于数据,通过老师专著,暗示了教师的活动。教师的创造力似乎被锚定在四个主要相互依存的培养个人倾向和条件专业的社会技术的交互网络维持大众;允许与制度妥协教学控制的约束;作为电动机的D边界对象teachers-pupils调查和创造力;社会技术网络做出贡献,通过演员的发挥,使组织对一个创新学校的规则轨迹,轮流介导的成功使用和采用的新技术。研究局限性/意义——尽管这个研究在一个特定的学校,结果呢可以使用其他教学团队谁希望将大众重返学生。实际意义——参与式设计过程发生在一个社会技术网络教师建设的支持与虚拟世界的场景研究人员和启动开发人员。影响——一个虚拟的教学使用世界打开新的学习接触的机会通过加强经验的学生学习和维持的变换教师professionality。作者的方法不同于以前教育大众文学,他们整合教师的创造力和他们的教育脚本在他们的研究中,在一个系统方法,因此需要一个更广泛的理论框架,理解的必要条件建设策略和知识培养教师和学生的创造力在教育设置使用大众。

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