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Environment Map Based Lighting for Reflectance Transformation Images

机译:基于环境地图的反射变换图像的照明

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Environment map based lighting has proven to be an effective technique in simulations and real time rendering for adding realism and conveying complex illumination to the viewer. We present a novel algorithm for using environment maps to light and render polynomial texture maps. The technique is demonstrated with reflectance transformation images stored using both polynomial texture maps and hemispherical harmonics. The limitations of employing hemispherical harmonics in this context are discussed.
机译:基于环境地图的灯光已被证明是一种有效的仿真技术,以及为增加现实主义和传达复杂照明的实时渲染。我们提出了一种使用环境映射到光和渲染多项式纹理图的新颖算法。使用多项式纹理图和半球谐波存储的反射变换图像来说明该技术。讨论了在这种情况下采用半球谐波的局限性。

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