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Mobile Onsite Exploration of Parallel Realities with Oculus Rift

机译:手机现场探索由Oculus Rift的平行现实

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This paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display imbued with video-see through capabilities, with their position and gaze tracked by an indoor positioning system and head tracker, allowing them to alternately view their real environment and an immersive virtual reality environment from the equivalent vantage point. In so doing the challenge of the vacancy problem is addressed by lightening the cognitive load needed to switch between realities and to navigate the virtual environment. Evaluation of the usability, system performance and value of the system are undertaken in the context of a cultural heritage application; users are able to compare a reconstruction of an important 15~(th) century chapel with its present day instantiation.
机译:本文报告了开发平行现实系统方面的经验,该系统允许用户观察和移动它们的真实环境,同时佩戴具有视频的立体3D头戴式显示器,可以通过能力,其位置和凝视被室内定位系统跟踪头部跟踪器,允许它们交替地查看其真实环境和从等同的有利位置的沉浸式虚拟现实环境。因此,通过减轻在现实之间切换和导航虚拟环境所需的认知负载来解决空缺问题的挑战。在文化遗产申请的背景下进行了对系统的可用性,系统性能和价值的评估;用户能够比较重要的15〜(Th)Cent Chapel的重建,其日期实例化。

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