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Lessons Learned from Reconstruction of a Virtual Grotto - From Point Cloud to Immersive Virtual Environment

机译:从虚拟石窟的重建 - 从点云到沉浸虚拟环境的经验教训

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Virtual heritage extends its role in cultural heritage domain, and recent development of three-dimensional (3D) acquisition technologies and virtual reality (VR) is clarifying its outlook. There are many issues and factors that affect the success of virtual heritage application such as realism, immersion, sense of presence, exhibition context, or storytelling. Influence of these factors needs to be studied on actual virtual heritage practices. In this paper, we review four virtual heritage projects on Seokguram Grotto, which is one of the most popular subjects of virtual heritage applications in Korea. All Seokguram Grotto models in four projects were built using 3D scanning technology. Two of them were used in VR applications; the others were rendered offline for films. We discuss several key characteristics and implications from our experiences. As shown through this review, the influencing factors of virtual heritage applications have been much enhanced owing to technology development. They are closely interrelated and should be collectively considered in the design of a virtual heritage project from the early stage.
机译:虚拟遗产在文化遗产域中扩展其作用,最近的三维(3D)采集技术和虚拟现实(VR)的发展澄清了其前景。有许多问题和因素影响了虚拟遗产应用程序的成功,例如现实主义,沉浸,存在感,展览环境或讲故事。需要对实际虚拟遗产实践进行这些因素的影响。在本文中,我们审查了Seokguram Grotto的四个虚拟遗产项目,该项目是韩国的虚拟遗产最受欢迎的主题之一。四个项目中的所有Seokguram Grotto模型都是使用3D扫描技术建造的。其中两个用于VR应用;其他人正在离线进行电影。我们讨论了我们经验的几个关键特征和含义。如通过本综述所示,由于技术开发,虚拟遗产应用的影响因素得到了很大的增强。它们密切相关,应该在从早期阶段的虚拟遗产项目设计中统称。

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