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The Analysis of Student Epistemic Games Reviewed from Physics Understanding

机译:物理认识审查学生认知游戏的分析

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Epistemic game is able to show the relationship of students' understanding concerning problem solving by developing students' intellectual. The aim of the research is to determine epistemic game of high physics-capable students in solving electrical circuit problems. This research is qualitative research. The participant of the research is the students who leam electrical circuit. Test and interview are used by the researcher to collect data. The test is consisted of physics understanding test and electrical circuit test. Physics understanding test is used to determine the level of students' physics understanding, while the electrical circuit test is used to determine students' epistemic game to solve the problems. The research finding showed the epistemic game of high physics-capable students was obtained from analysis result of electrical circuit test and interview. The analysis result of the first test and the third test showed that the game used to solve problems was physical mechanism, mapping meaning to mathematics, and transliteration to mathematics. In the second test, the students used physical mechanism, pictorial analysis, mapping meaning to mathematics, and transliteration to mathematics in solving problems. Meanwhile, the students used mapping mathematics to meaning and pictorial analysis to solve the problems in the fourth test, fifth test, and eighth test. The analysis result of sixth test showed that the students used mapping meaning to mathematics and transliteration to mathematics to solve the problems. Furthermore, the seventh test was completed by transliteration to mathematics, physical mechanism, and recursive plug and chug. Epistemic game of this research can be used to determine learning strategy or model which is compatible with learning material concepts.
机译:认知游戏能够通过开发学生的知识分子来表达学生了解解决问题的关系。该研究的目的是测定能够解决电路问题的高物理学学生的认知比赛。这项研究是定性研究。研究的参与者是搭接电路的学生。研究人员使用测试和访谈来收集数据。该测试由物理学理解测试和电路测试组成。物理学了解测试用于确定学生的物理理解水平,而电路测试用于确定学生的认知游戏以解决问题。研究发现表明,从电路测试和面试的分析结果获得了高物理学生的认知比赛。第一次测试和第三种测试的分析结果表明,用于解决问题的游戏是物理机制,对数学的含义,以及数学的音译。在第二次测试中,学生使用物理机制,图形分析,映射到数学的含义,以及对解决问题的数学的音译。同时,学生使用将数学映射到意义和图案分析,以解决第四个测试,第五次测试和第八次测试中的问题。第六次测试的分析结果表明,学生使用映射到数学和数学的映射来解决问题。此外,第七个测试通过音译完成了数学,物理机制和递归塞和锯齿。本研究的认知游戏可用于确定与学习材料概念兼容的学习策略或模型。

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