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首页> 外文期刊>International Journal of Child-Computer Interaction >Modeling nonlinear dynamics of fluency development in an embodied-design mathematics learning environment with Recurrence Quantification Analysis
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Modeling nonlinear dynamics of fluency development in an embodied-design mathematics learning environment with Recurrence Quantification Analysis

机译:复制量化分析的体现设计数学学习环境中流畅性发展的非线性动力学建模

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Although cognitive activity has been modeled through the lens of dynamical systems theory, the field lacks robust demonstrations in the learning of mathematical concepts. One empirical context demonstrating potential for closing this gap is embodied design, wherein students learn to enact new movement patterns that instantiate mathematical schemes. Changes in students' perceptuomotor behavior in such contexts have been described as bearing markers of systemic phase transitions, but no research to date has characterized these dynamics quantitatively. This study applied a nonlinear analysis method, continuous cross-Recurrence Quantification Analysis (RQA), to touchscreen data excerpts from 39 study participants working with the Mathematics Imagery Trainer on the Parallel Bars problem. We then conducted linear regression analysis of a panel of five RQA metrics on learning phase (Exploration, Discovery, and Fluency) to identify how nonlinear dynamics changed as fluency developed. Results showed an increase in determinism from the Exploration to the Discovery phase, and an increase in recurrence rate, trapping time, mean line length, and normalized entropy from Discovery to Fluency phases. To put these dynamics in context, we qualitatively contrasted the RQA metric trajectories of two case study participants who developed different degrees of fluency. Our results support the hypothesized existence of phase transitions in the human-technology dynamical system during a math learning task. More broadly, this study illustrates the purchase of nonlinear methods on multimodal mathematics learning data and reveals perceptuomotor learning dynamics informative for the design and use of embodied-interaction technologies.
机译:虽然通过动态系统理论的镜头建模了认知活动,但该领域缺乏在数学概念的学习中缺乏稳健的演示。一个经验上下文,表现出闭合这种差距的潜力是体现设计的,其中学生学会制定实例化数学方案的新运动模式。在这种情况下,学生感知者行为的变化被描述为系统相变的轴承标记,但对迄今没有定量表征这些动态的研究。本研究应用了非线性分析方法,连续交频量化分析(RQA),从39个研究参与者与在并行条形问题上使用数学图像训练器的39名研究参与者触摸屏幕数据摘录。然后,我们对学习阶段(勘探,发现和流利)的五个RQA指标的线性回归分析,以确定非线性动力学如何随着流利的发展而改变。结果表明,从发现阶段的勘探中的确定性增加,以及复发率,捕获时间,平均线长度和从发现到流畅阶段的归一化熵的增加。为了使这些动态放在上下文中,我们对三种案例研究参与者的RQA公制轨迹进行了质量鲜明对比。我们的结果支持在数学学习任务期间人力技术动态系统中的相变存在的假设存在。更广泛地,本研究说明了对多式数学学习数据的非线性方法的购买,并揭示了感知学习动态的信息,用于设计和使用实施的交互技术。

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